Anno: 2022

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Exploiting Opponents under Utility Constraints in Extensive-Form Games

Authors Martino Bernasconi, Federico Cacciamani, Simone Fioravanti, Nicola Gatti, Alberto Marchesi, Francesco Trovò Abstract Recently, game-playing agents based on AI techniques have demonstrated super-human performance in several sequential games, such as chess, Go, and poker. Surprisingly, the multi-agent learning techniques that allowed to reach these achievements do not take into account the actual behavior of […]
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JMLR

MushroomRL: Simplifying Reinforcement Learning Research

Authors Carlo D’Eramo, Davide Tateo, Andrea Bonarini, Marcello Restelli, Jan Peters Abstract MushroomRL is an open-source Python library developed to simplify the process of implementing and running Reinforcement Learning (RL) experiments. Compared to other available libraries, MushroomRL has been created with the purpose of providing a comprehensive and flexible framework to minimize the effort in […]
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JMLR

Safe Policy Iteration: A Monotonically Improving Approximate Policy Iteration Approach

Authors Alberto Maria Metelli, Matteo Pirotta, Daniele Calandriello, Marcello Restelli Abstract This paper presents a study of the policy improvement step that can be usefully exploited by approximate policy–iteration algorithms. When either the policy evaluation step or the policy improvement step returns an approximated result, the sequence of policies produced by policy iteration may not […]
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ICML-2021-Paper-Awards

Subgaussian Importance Sampling for Off-Policy Evaluation and Learning

Authors Alberto Maria Metelli, Alessio Russo, Marcello Restelli Abstract Importance Sampling (IS) is a widely used building block for a large variety of off-policy estimation and learning algorithms. However, empirical and theoretical studies have progressively shown that vanilla IS leads to poor estimations whenever the behavioral and target policies are too dissimilar. In this paper, […]
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Online Planning for F1 Race Strategy Identification

Authors Diego Piccinotti, Amarildo Likmeta, Nicolò Brunello, Marcello Restelli Abstract Formula 1 (F1) racing is one of the most competitive racing competitions involving high-performance single-seater racing vehicles. The result of a race is determined by vehicle and driver performance, as well as by the tire and pit-stop strategy employed in the race. In this work, […]
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JMLR

Gaussian Approximation for Bias Reduction in Q-Learning

Authors Carlo D’Eramo, Andrea Cini, Alessandro Nuara, Matteo Pirotta, Cesare Alippi, Jan Peters, Marcello Restelli Abstract Temporal-Difference off-policy algorithms are among the building blocks of reinforcement learning (RL). Within this family, Q-Learning is arguably the most famous one, which has been widely studied and extended. The update rule of Q-learning involves the use of the […]
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Inferring Functional Properties from Fluid Dynamics Features

Author Andrea Schillaci, Maurizio Quadrio, Carlotta Pipolo, Marcello Restelli, Giacomo Boracchi Abstract In a wide range of applied problems involving fluid flows, Computational Fluid Dynamics (CFD) provides detailed quantitative information on the flow field, at variable level of fidelity and computational cost. However, CFD alone cannot predict high-level functional properties that are not easily obtained […]
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A Policy Gradient Method for Task-Agnostic Exploration

Author Mirco Mutti, Lorenzo Pratissoli, Marcello Restelli Abstract In a reward-free environment, what is a suitable intrinsic objective for an agent to pursue so that it can learn an optimal task-agnostic exploration policy? In this paper, we argue that the entropy of the state distribution induced by limited-horizon trajectories is a sensible target. Especially, we […]
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Learning to Explore a Class of Multiple Reward-Free Environments

Authors Mirco Mutti, Mattia Mancassola, Marcello Restelli Abstract Several recent works have been dedicated to the pure exploration of a single reward-free environment. Along this line, we address the problem of learning to explore a class of multiple reward-free environments with a unique general strategy, which aims to provide a universal initialization to subsequent reinforcement […]
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Newton Optimization on Helmholtz Decomposition for Continuous Games

Authors Giorgia Ramponi, Marcello Restelli Abstract Many learning problems involve multiple agents that optimize different interactive functions. In these problems, standard policy gradient algorithms fail due to the nonstationarity of the setting and the different interests of each agent. In fact, the learning algorithms must consider the complex dynamics of these systems to guarantee rapid […]
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